Why the Venomous Abyss Race Always Comes Down to the Last Two Bosses
Every new raid tier kicks off the same event: dozens of the world’s best guilds racing to be first past the finish line. There is no bracket and no prize pool from Blizzard, just the title itself and the bragging rights that come with it.
Most players will never touch this race directly. However, this tier hit even average guilds harder than usual. Many are turning to a Venomous Abyss boost just to clear content that a normal group might not close out cleanly on its own. Want to learn more? Let us break down why the last two bosses in The Venomous Abyss are giving every top guild trouble and who currently has the edge in the race. So, keep reading to learn more.

What “World First” Actually Means
The Race to World First is not an event organized or sponsored by Blizzard itself. It is rather a community event. The only rule is simple. You need to be the first guild anywhere to kill a raid’s final boss on Mythic difficulty. The guilds themselves add everything else, such as sponsorships, dedicated broadcasts, and merchandise.
The Venomous Abyss was introduced as a one-boss raid in Patch 12.1, Curse of Ula’tek. It was released with Midnight Season 2 in mid-August, providing the best guilds with a fresh new target after months of pursuing the last tier.
The Hardest Heroic Raid in Years
The difficulty spike is not a top-guild problem. Raider.io leaderboard data shows only around 231 guilds worldwide cleared Heroic Ula’tek for Ahead of the Curve in the first week. It is the fewest number of week-one completes since Vault of the Incarnates, which had only 110 guilds complete its Heroic final boss.
The previous levels prior to this one had between 500 and more than 1,000 guilds reach the same milestone within the first week. Two shortcuts that simplified the fight temporarily were removed following the weekly reset, pushing the actual number even lower in the future. Blizzard has also begun to intentionally tune Heroic to be more difficult, as Heroic kills now drop Myth-track loot via the Great Vault.
The Gear Backlog Problem
The first raid of a new season is Venomous Abyss, and the math is different. When Mythic opens, most players, even the best raiders, are still in the early stages of their gear progression. The top item-level rewards that flatten a fight are not as common yet.
That equipment backlog strikes the last bosses the most. A boss that is tuned to a particular average level of gear will play very differently when the majority of the raiders are still many steps below it. Guilds effectively fight the encounter and their own gear shortage at the same time.
The Coiled Altar: The Wall Before the Wall
The penultimate boss, The Coiled Altar, turned into its own serious roadblock this tier. Team Liquid claimed the World First kill on that fight after roughly 310 pulls, a number that shows just how much this boss slowed even the top guild down. Echo cleared the same boss about a day later, and Method fought through its third phase before finally breaking through.
Part of what makes a penultimate boss this punishing is timing and not the raw damage. Guilds arrive already worn down from days of splits and gearing runs, with less margin for error than they had on earlier fights. The Coiled Altar also stacks mechanics from several prior encounters into one denser fight. Thus, a single missed interrupt or misplaced cooldown late in the pull can undo several minutes of otherwise clean play. That is exactly why a wall like this one can end up rivaling the final boss for difficulty, even though it technically sits one step earlier in the raid.
Ula’tek: The Serpent Goddess Waiting at the Bottom
Ula’tek is the actual final test of the raid. Three mechanics describe why guilds are stagnant. Necrotic Vapors is a stacking nature-damage aura that consumes healer mana at a rate that is faster than most fights can sustain. Hardened Eggs demand instant, focused burst damage, since an unpopped egg hatches an add whose scream can stun the whole raid. At the third stage, the poison waves reduce the platform to a point where it is nearly impossible to position it carefully.
At the time of writing, day 14 into the tier, the three top guilds are now at 7/8 bosses down on this fight. The most recent attempts have Echo with a best pull of 73.22% boss health after 158 attempts, narrowly beating Liquid with 75.14% on 145 attempts. Method trails slightly at 77.61% after 99 pulls. It continues to close the gap rapidly, being a guild that arrived at the boss later than the other two. This has been dubbed by several raiders as the hardest fight since Vault of the Incarnates.
Who Has the Better Shot
Team Liquid is the defending champion in this race. However, the live figures currently show Echo slightly ahead on raw progress. Echo has been the nearest competitor in almost all the recent races. This time, their additional number of pulls is giving them the longest look at the struggle yet.
Most players are hoping that Blizzard will release a hotfix nerf in the next day or two, as all three top guilds have now collected sufficient information about the initial stages of Ula’tek. A small reduction in incoming damage would put the kill within 50 to 80 pulls of any guild that can adapt the fastest. Echo has the current lead. However, Liquid has bridged larger gaps than this in the past, and Method is within striking distance of making a difference should either of the two leaders falter.
The Real Takeaway
The gap between “cleared in a day” and “still stuck two weeks later” almost always comes down to the last two bosses in a tier. Gear backlogs, mechanic density, and thinning error margins stack up right where guilds can least afford them. That is exactly why the final stretch of any race draws so much attention, long after the earlier bosses are forgotten.